Monday, March 30, 2009

oh come on wga

i've never really liked unions (especially after having a bad experience with them when working for a grocery store). it's not that i disagree with them in principle - companies are prone to exploit workers in some industries - but the reality of many of them is that they place ridiculous and overly-expensive restrictions on business and individuals and can be very corrupt.

despite this i marched in support of the wga writers and blogged in support of them.

and then they turn around and do this:
"On the MSN.com edition of “Motherhood” (since discontinued), short segments about funny, frazzled mothers were inspired by the real-life stories that viewers submitted via an Internet forum. ABC, similarly, asked for story submissions on its Web site (itm.abc.go.com) and said that they “might just become inspiration for a story by the writers.”

But ABC’s call for ideas from moms drew the attention of the Writers Guild of America, which said this type of request for submissions was “not permissible” under its contract with the network. This week ABC abruptly removed the language about “inspiration” from its Web site, effectively saying that the writers may not be listening to viewers’ ideas, after all.

The last-minute changes are a telling demonstration of the differences between the Web video world — a mostly low-budget, short-form medium — and the traditional television industry."
really? what's wrong with getting ideas from the general public? ideas aren't copyrightable. does the wga really think it's writers aren't constantly getting ideas from the public around them? this is ridiculous and indicative of the type of inflexibility unions are famous for.

Wednesday, March 11, 2009

why procedurals don't work in movies

i've spent the last year and a half writing a procedural thriller. most of the feedback i've received focuses on the fact that we never get invested enough in the characters.

the message came in different forms. some said i hadn't developed my characters enough, some said they weren't sympathetic enough, etc. but as i examined the problem of telling a procedural mystery story, i discovered something: there's a fundamental difference between procedural structure (especially as seen in most television procedurals), and the basic hollywood structure for a modern film.

we've all heard the mckee/campbell journey myth model for our three act stories. introduce a protagonist, protagonist gets into trouble, protagonist triumphs and ends up better than where they started. if graphed it would look like this:


(courtesy of austin kleon's excerpt of kurt vonnegut's 'palm sunday')

where “G” stands for good fortune, “I” stands for ill fortune, “B” stands for the beginning of a story and “E” stands for its end.

a key point of this model is jeopardy and sympathy (it's usually hard to have one without the other). the "arc" works because we identify with and care about the character undergoing these changes.

and that's where the procedural model breaks down.

procedurals aren't about the characters really. law & order is an excellent example of this. the show was specifically created by dick wolf to not be a drama about the personal lives of law enforcement folk. from a 1991 entertainment weekly article about the second season of the show:
Also unique are the scripts, which Wolf insists must never cut away from the policemen or the prosecutors. ''On other shows, you can always cut away to another story when you have an awkward moment,'' he says. ''On this one you can't, and you can't cut to a car chase or action scene-we hope to get through five years without our guys ever firing their guns.'' Notably absent from the scripts are the subplots that other shows use to humanize their characters. Law & Order's cops and lawyers have no romances, no coffee breaks, no days off, no personal crises: When they're on-screen, they're on duty, necessitating tough adjustments for the cast. ''Oh, it drove me crazy,'' says Moriarty (Holocaust, Pale Rider). ''It makes Stone into a workaholic. It's taken 22 episodes to reveal that I have a daughter and an ex- wife, and I had to fight for it. But,'' he adds, smiling, ''they have already trained me not to want too much of a personal life.''
mind you, we're talking about the most successful procedural ever and the longest running show currently on television.

so obviously not learning too much about your procedural characters can work. on television. but i believe it's fundamentally different for films for one specific reason: we expect our main characters in film to get into trouble.

this rarely happens in procedurals. in fact, i think that's why they work so well on television. television is primarily about comfort and safety. it's about tuning in weekly to get your dose of the familiar. the characters you love (even if you don't know that much about them), the places you've come to know; the bar in cheers, the offices of countless characters, the standing set. of course we want something fresh and different every week - but only a little. everything else should feel comfortably familiar.

procedurals do this incredibly well. you get your familiar cast and setting, but each week a new wrinkle: a new case with new victims and new clues to puzzle. but there's no jeopardy involved for the main characters. their greatest issue is that they might not solve the case, that another interchangeable victim-of-the-week might not survive or that the jury might find against them. so we're safe along with them. no worries that we'll be chewing our fingernails wondering if these people we love will perish.

unless of course it's sweeps. then someone gets into trouble. or if it's law & order, may actually get killed off.

but this type of safety doesn't work for film. we need our main characters, the ones we're identifying with, to experience jeopardy, to be in harm's way and survive, even if that harm and survival is metaphorical. it's a fundamentally different paradigm.

to use the above graph as reference, in film that graph represents our lead character, our hero, the person we're identifying with; in television it represents the victims. our prosecutors, our police detectives, our ghost whisperer, our medical staff? they're going to be fine.

obviously procedural elements or a procedural setting can work for a story told on the big screen, but invariably they need to include a personal element to the crime. there have been great procedural films (se7en, in the heat of the night, la confidential, etc.), but they all have personal stories entwined in the cases being investigated (indeed in a film like 'in the heat of the night', the procedural plot exists solely to examine the personal stories of the characters).

Sunday, March 08, 2009

playing with numbers

baseline studiosystems is a provider of film and television data. although their regular services are expensive and designed for studios, they have a free newsletter you can subscribe to which contains interesting information about the film industry. i've been a subscriber since last year and one featurette of the newletter is the weekly comps, where a comparison is made between three films sharing a general characteristic, be it all having music video directors or set around weddings.

i've put together a spreadsheet (links to downloadable excel file) with the numbers i've collected so far (numbers are in millions):


(click for pic of entire spreadsheet)

the newsletter gives the release date, max screens, budget, p&a, us gross, international gross and us video numbers. my spreadsheet then calculates amount spent on p&a as a percentage of the budget, cost (budget + p&a), revenue (us/intl gross + us video), and net (revenue - cost).

there's nothing scientific about this. their criteria for picking films and the small sample size effectively eliminate any real relationship analysis and obviously there are other hidden costs and revenues, but it's still fun. they have access to p&a and us video numbers which makes tracking the profitability of the films more accurate than simply looking at the theatrical numbers on boxofficemojo or imdb. still the overall totals are interesting:

total films tracked: 27
total profitable films: 17
percentage of profitable films: 63%
total revenue all films: $2.66 billion
total cost all films (includes p&a): $1.18 billion
total profit all films: $1.48 billion
total percentage profit: 125%
total us theatrical revenue: $979.5 million or 37% of total revenue
total intl theatrical revenue: $779.11 or 29% of total revenue
total us video revenue: $899.3 million or 34% of total revenue

what's amazing is how much is spent on p&a. of the $698 million spent on production budgets, almost 70% again was spent on marketing ($482 million). some films spent more advertising the film than they did making it.

note: you'll notice red squares next to 'zodiac'. this is because the numbers given in the latest newsletter for it were wrong. they gave the numbers for the very much lower-budgeted 'the zodiac,' which was not directed by a former music video director (david fincher directed 'zodiac'). i supplemented this with the boxofficemojo figures for 'zodiac' and i'm hoping ryan williams will update his numbers so i can include the p&a and us video numbers. there's a good chance that once those factor in 'zodiac' will either have broken even or lost money.